We're back in full swing! Shoppe Keep 2 has been played and tested internally by the dev team for hundreds of hours, and soon we will be letting a small batch of Closed Alpha players join in and help us bash out a few bugs that we missed. We'll also add in some quality of life additions prior to the Early Access launch of Shoppe Keep 2 on 26th April. Now, let's get into the features of this week's dev log.
Sometimes you may run out of containers (chests which can store a number of objects) and carrying too many items can weigh you down (You can become over encumbered if you hold too many items at once!). Well have no fear! Allow us to introduce the more lean little brother of the original Shoppe Keep grinder! The machine will grind up items that you offer it and reimburse you 25% of their worth (which can be upgraded via unlocks!)
We'll no longer see high value items in trash cans. Instead, if you happen to lose all of your wealth, be it by a complete disaster or a penalty for a daily quest, you are able to shift through the trash cans and try to secure some additional Muns!
Wood Dirt and Ore! Wood and Ore is scattered around the world and can be harvested. Harvesting a resource has a chance to yield an additional item that can be useful! Dirt patches can be dug up to reveal collectables that we have yet to decide upon. More resources will be introduced as new zones open up.
Upgrading your cook to level 2 will change his house into a makeshift inn, where customers will be able to relax, grab a drink and order food. For this to be a profitable business venture, you'll need to hire a few helpers (but not helper bots!). You can hire a sous chef and a preparer from the candidate list available to you - keep in mind that you will be paying them every day! However the higher the quality of the food that they offer means affect the revenue of the inn. Some of the employees will not offer a great quality but will be much more affordable!
Here is a concept image of the visual changes that should happen to the inn from level 1 to 2:
The message board in Shoppe Keep 2 (not the forums on Steam, but an in game message board!) will give you the latest news within Customerania. Some events can be quite beneficial, while others will be a hurdle for Shoppe Keepers. As an example, one of the events would tell you that a table has crushed a famous person in their home due to its shoddy workmanship, this will cause all customers to be afraid of tables and will mean that they will refuse to buy anything from a table. So if your Shoppe has plenty of tables, you'll need to remove them and reorganize the shoppe to accomodate. Events are created to keep people on their toes and provide better judgement on stock rotation, but will also introduce some small parts of lore.
Trading Cards, Achievements
Steam will be our core platform for Shoppe Keep 2 - it makes distributing builds far easier than if we were to use any other method. Steam keys will be available from other digital stores too however! But as all of our players will be playing via Steam we have already created our first pack of Trading Cards, backgrounds, achievements, emoticons, badges and so on. However due to Steam being suffocated by some games that are using the trading card system for profit, we may not be able to launch with these until shortly after release. Either way, they've been created and we'll keep you posted on when they will be available.
Context Sensitive UI